The Last Day is an experiential website that takes you through a destroyed city on the day that humanity burrows underground to fight The Locust. Viewed from the point of view of JACK, Marcus Fenix's companion robot, who awakens to find himself in the midst of destruction.
This project probably pushed me farther out on a limb than I've ever been before. Reason being that we were tasked with creating the entire experience with in game graphics, and that we were going to have to build all of our assets with the Unreal 3 development engine. As the only member of my team with any real experience doing any kind of 3d production I was picked to receive training.
I spent a week training Alex Okita at Black Point Studios in SOMA. After 5 days of intense learning I came back to my office and over the next month built all the navigational assets for the site and provided assets to several other artists to be assembled into various content pieces for the site.
The environment in the site is a manipulated version of a previously assembled level. The bulk of my time was spent rearranging and retexturing objects, re-lighting the scene, and animating the camera. Another mandate was that we never show a "still frame", meaning that every time the camera stopped on an object there had to be a looping background video available. All in all there are 26 stopping points.
My two favorite shots from this project are the final lockup of the sunset and the reflection of JACK in the side of the van in a pile of rubble. The sunset was a favorite because It involved a fair amount of polishing after we got a render out of the unreal engine. The reflection is a favorite because in involved a fair amount of roto and matchmoving to get it to look right. Below I've posted a video of the complete fly through without any of the programatic distortion that was done in flash.
There's more content pieces and shot breakdowns to come, but for now I'd recommend that everyone should get the full experience and check out the site.
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