This was another project for Xbox. It involved a lot of actors drawing illustrated objects in the air. The bulk of my involvement in this project was in the planning stages to figure out the most effective way to achieve the drawing effect given the limited in house resources and budget available to us.
The method we decided on was to do point tracking in after effects and use Trapcode Particular to emit a trail of particles for the line writing. For some of the larger objects in the site we just made the trails wider and used them to mask on pre composed objects and type.
In the end I wound up only producing 2 of the final shots (seen below). Both shots are for idol loops that play when the site has been sitting undisturbed for a bout a minute or so. These are only 2 of about 12 that were embedded in the final sight. So if you're looking for these in the actual site, it may take a while.
Visit the site here
The vast majority of the videos produced for this site were done by Jeremiah Wassom and Stefan Belavy.